// Stage 08 · Full Release
08

The Vision Realised

1.0 ships. Console builds follow. Trading economies, multi-airlock networks, the underground metro, global maps, eventually multiplayer.

CLASSIFIED

The full vision. Multiple airlocks per save. The underground metro stitching them together. Trading economies. Global maps, Ashgate, Tokyo, New York, Berlin, Moscow. Console launches. Localisation. And eventually, the horizon: multiplayer, where your airlock and a friend's are connected by the same dark tunnels. Every step before this is the road that leads here.

CLASSIFIED
08.01

1.0 Launch

All systems. Full narrative. Complete economy. The game Henry has carried in his head for over a decade, fully realised.

// All systems. Full narrative. Complete economy. The game Henry has carried in his head for over a decade, fully realised.

CLASSIFIED
08.02

Console Builds

PS5, Xbox Series X|S, Switch 2. Each platform requires certification. Console launches typically follow PC by 3-6 months.

// PS5, Xbox Series X|S, Switch 2. Each platform requires certification. Console launches typically follow PC by 3-6 months.

CLASSIFIED
08.03

Localization

French, German, Spanish, Italian, Brazilian Portuguese, Russian, Polish, Simplified Chinese, Japanese, Korean. Subtitles for every voice line.

// French, German, Spanish, Italian, Brazilian Portuguese, Russian, Polish, Simplified Chinese, Japanese, Korean. Subtitles for every voice line.

CLASSIFIED
08.04

Trading & Economy

Automated trade routes between your airlocks. Previous airlocks become trading partners. Supply and demand shifts. UGA Credits as the post-war currency.

// Automated trade routes between your airlocks. Previous airlocks become trading partners. Supply and demand shifts. UGA Credits as the post-war currency.

CLASSIFIED
08.05

Multi-Airlock System

Discover new locations: pre-war military bunkers, research annexes, mine shafts, civic shelters. Each unique. Specialise them. Rebuild civilisation, one airlock at a time.

// Discover new locations: pre-war military bunkers, research annexes, mine shafts, civic shelters. Each unique. Specialise them. Rebuild civilisation, one airlock at a time.

CLASSIFIED
08.06

Underground Metro

Every airlock has a buried metro station. Excavate down. Restore power. Reconnect the line. Fast-travel through dark tunnels. The spine of your underground civilisation.

// Every airlock has a buried metro station. Excavate down. Restore power. Reconnect the line. Fast-travel through dark tunnels. The spine of your underground civilisation.

CLASSIFIED
08.07

Global Maps

Ashgate is just one city. Tokyo's metro. New York's subway. Berlin's bunkers. Moscow's deepest. The Australian outback. Brazilian favelas. Each map regional-flavoured.

// Ashgate is just one city. Tokyo's metro. New York's subway. Berlin's bunkers. Moscow's deepest. The Australian outback. Brazilian favelas. Each map regional-flavoured.

CLASSIFIED
08.08

Multiplayer

Your airlock. Your friend's airlock. Connected. Trading between real players. Visiting bases. Cooperative surface runs. The horizon. Everything else is the road that leads here.

// Your airlock. Your friend's airlock. Connected. Trading between real players. Visiting bases. Cooperative surface runs. The horizon. Everything else is the road that leads here.

CLASSIFIED
08.09

DLC & Beyond

Post-1.0 expansions. New module categories, new Settler classes, new biomes, new story chapters, new Altered variants. Driven by community-voted priorities.

// Post-1.0 expansions. New module categories, new Settler classes, new biomes, new story chapters, new Altered variants. Driven by community-voted priorities.