// Stage 07 · Early Access
07

Open Development

AIRLOCK goes live on Steam Early Access. The community is in the room. Players play, break, tell us what works. Updates ship every quarter.

CLASSIFIED

Early Access is where the community moves into the room. Discord. Steam discussions. Public dev diaries. Quarterly content drops. 'Where the money goes' transparency reports. Players watch the game grow and steer it. The roadmap stops being one person's vision and becomes a conversation.

CLASSIFIED
07.01

Early Access Launch

AIRLOCK goes live on Steam Early Access. Core loop complete: build, explore, survive, expand. Not a closed-door project.

// AIRLOCK goes live on Steam Early Access. Core loop complete: build, explore, survive, expand. Not a closed-door project.

CLASSIFIED
07.02

Community Building

Discord and Slack communities. Direct line between players and studio. Bug reports, feature requests, lore discussion, screenshot showcase.

// Discord and Slack communities. Direct line between players and studio. Bug reports, feature requests, lore discussion, screenshot showcase.

CLASSIFIED
07.03

Open Development

Public dev diaries. Public roadmap voting. 'Where the money goes', quarterly breakdown of Kickstarter spend. Players feel like co-builders.

// Public dev diaries. Public roadmap voting. 'Where the money goes', quarterly breakdown of Kickstarter spend. Players feel like co-builders.

CLASSIFIED
07.04

Iteration & Patches

Weekly to monthly patches. Bug fixes, balance tweaks, UI improvements. Major content drops every quarter. Suggestions heard and prioritised in public.

// Weekly to monthly patches. Bug fixes, balance tweaks, UI improvements. Major content drops every quarter. Suggestions heard and prioritised in public.