// Stage 05 · Funding & Marketing
05

The Public Reveal

Demo lands on Steam. Players play. The Kickstarter campaign. The push that funds full-time development.

CLASSIFIED

Five years of work goes public. The Steam page goes live with screenshots, trailer, descriptions. The demo drops. The first Discord notification pings. The first review lands. The Kickstarter pitch turns the proof into a runway. Henry leaves the day job. Ironbridge stops being one person and starts being a studio.

CLASSIFIED
05.01

Steam Coming Soon

The demo lands on Steam with a Coming Soon page. Header capsule, screenshots, trailer, descriptions. Wishlist collection from day one.

// Coming soon page locked. Header capsule, screenshots, trailer, descriptions. Wishlist collection from day one. The page lives quiet in Steamworks until the demo is footage-ready, then goes public.

CLASSIFIED
05.02

Player Feedback

First weeks after demo lands are about listening. Steam reviews, Discord input, playtester surveys. Iterate based on what players actually do vs what we designed for.

// First weeks live are listening time. Discord, Steam reviews, recorded sessions, surveys. Iterate based on what players actually do, not what we designed for. Telemetry with respect.

CLASSIFIED
05.03

Bug Bash & Hotfix

Rapid-response month. Crash reports, soft locks, missing tutorials, controller binding edge cases, every loud signal gets a hotfix patch within days, not weeks.

// Rapid-response month. Crash reports, soft locks, missing tutorials, controller binding edge cases, every loud signal gets a hotfix patch within days, not weeks.

CLASSIFIED
05.04

Trailers & Press

Cinematic trailer cut to 'Calm Before The Storm'. Gameplay trailer showing the dollhouse → 3D loop. Press kit. 80 Level submission. Indie communities. Steam Next Fest.

// Cinematic trailer cut to 'Calm Before The Storm'. Gameplay trailer showing the dollhouse → 3D loop. Press kit. 80 Level submission. Indie communities. Steam Next Fest.

CLASSIFIED
05.05

Kickstarter Campaign

Funds full-time development. Henry leaves the day job. Local artists, modellers, designers hired long-term. £200K-300K+ unlocks the full team build.

// Funds full-time development. Henry leaves the day job. Local artists, modellers, designers hired long-term. £200K-300K+ unlocks the full team build.