
Rescue Survivors
They're out there. Find them. Bring them home.

Airlock is a single-player survival base-builder. Every choice shapes your bunker, your survivors, and the story they leave behind.

They're out there. Find them. Bring them home.

Create a safe place beneath the ruins.

Keep them fed. Keep them hopeful.

The Altered come out when the sun goes down.

Wire up generators and salvage fuel. Lose power and the lights, doors and pumps die with it.

Pump, filter and ration clean water. Thirst kills as quietly as the Altered.
Every decision you make shapes the future of your shelter and the people in it.
Design from above.
Live below.
One seamless experience.

300 years after the Sonic War, the surface is silent. The Altered hunt by night. The Settlers hide by day. You wake up alone in a concrete room with a word scratched on the wall: KORE. You don't remember why.

Survivors broadcast for help across Ashgate. Race them to the surface before nightfall. Bring them home. Watch them become Settlers. Every rescue grows the family.

When the lights flicker, you'll know. Power the generator. Lock the doors. Trust your Settlers. The night doesn't last forever, but morning comes at a cost.
The Airlock is being built in the open. Follow the signal. Track our progress.
Concept proven. The idea that worked.
CompleteCore systems online. Lore, audio, art locked.
CompletePrototype / vertical slice.
Funding / publisher outreach.
NextFull production. The studio scales.
PlannedEarly access. The community is in.
PlannedFull release. The vision realised.
Planned
Airlock is a small team with big ambitions. Every system, every asset, every line of code brings us closer to delivering a world worth surviving in.
Honest, frequent, unfiltered. Every win and every setback documented as it happens.
Fifty-plus Altered crashing the airlock. Muzzle flash, painted HUD V2, weapon degradation and ammo pressure all colliding in one chaotic horde fight. The combat loop has bite.
City Block Breaker. Foliage Cascade. PCG Foliage Baker. Marketplace-ready end to end. Ashgate finally has its overgrowth.
HUD V2 painted UI live in engine. Power System V1 with multi-generator networks. Voice and subtitle pipeline running with zero first-play hitch. The airlock has a heartbeat now.

Back AIRLOCK now and help fund full-time development. Every pledge brings the airlock closer.