AIRLOCK
300 years after the world fell silent.

Build your shelter.
Rescue who's left.
Survive the night.

Airlock is a single-player survival base-builder. Every choice shapes your bunker, your survivors, and the story they leave behind.

Every shelter tells a story. What will yours become?
Solo game · PC · Single player · Offline

Explore

Head out across an overgrown world reclaimed by nature. Scavenge the ruins for supplies, piece together what happened, and weigh every risk. Daylight keeps you safe, but it never lasts.

Rescue

Survivors are scattered and scared. Track them down, earn their trust, and bring them home. Each one arrives with their own skills, history, and reasons to stay.

Build

Dig in and design your shelter room by room, planned from above like a dollhouse. Power, water, food, defences and morale all hang on how well you build and expand.

Survive

When the sun goes down, the Altered come. Hold the line, ration what little you have, and make the hard calls. Every night you survive is another story your shelter carries.

Rescue survivors

Rescue Survivors

They're out there. Find them. Bring them home.

Build your shelter

Build Your Shelter

Create a safe place beneath the ruins.

Care for your people

Care For Your People

Keep them fed. Keep them hopeful.

Survive the night

Survive The Night

The Altered come out when the sun goes down.

Power

Keep The Power On

Wire up generators and salvage fuel. Lose power and the lights, doors and pumps die with it.

Water

Find Clean Water

Pump, filter and ration clean water. Thirst kills as quietly as the Altered.

Your Story

Every decision you make shapes the future of your shelter and the people in it.

Your Shelter
Your Survivors
Your Choices
Your Legacy

Dollhouse to Life

Design from above.
Live below.
One seamless experience.

Dollhouse cutaway view Living inside the shelter
Chapter 01 · The World

The Last Place
Standing

300 years after the Sonic War, the surface is silent. The Altered hunt by night. The Settlers hide by day. You wake up alone in a concrete room with a word scratched on the wall: KORE. You don't remember why.

Chapter 02 · The Rescue

Track
The Signal

Survivors broadcast for help across Ashgate. Race them to the surface before nightfall. Bring them home. Watch them become Settlers. Every rescue grows the family.

Chapter 03 · The Night

Hold
The Line

When the lights flicker, you'll know. Power the generator. Lock the doors. Trust your Settlers. The night doesn't last forever, but morning comes at a cost.

Development Roadmap

Where We Are

The Airlock is being built in the open. Follow the signal. Track our progress.

01
Contact Lost

Concept proven. The idea that worked.

Complete
02
Foundation

Core systems online. Lore, audio, art locked.

Complete
03
The Airlock Opens

Prototype / vertical slice.

  • Shelter building
  • Power grid
  • Survivor AI
  • Surface threat loop
  • Steam page live
Status: In Progress
04
Signals In The Dark

Funding / publisher outreach.

Next
05
Shelter Expansion

Full production. The studio scales.

Planned
06
First Survivors

Early access. The community is in.

Planned
07
Reclaim The Surface

Full release. The vision realised.

Planned
Ashgate, overgrown and silent
We Build In The Open.

Airlock is a small team with big ambitions. Every system, every asset, every line of code brings us closer to delivering a world worth surviving in.

Read Development DossierDetailed reports, screenshots, and behind-the-scenes updates.

From The Bunker

Honest, frequent, unfiltered. Every win and every setback documented as it happens.

All Dev Logs

The Kickstarter is live

Back AIRLOCK now and help fund full-time development. Every pledge brings the airlock closer.

Follow the development

Stay In The Loop

Dev diaries, demo announcements, and the call when the airlock opens. Follow the signal on the channels below.